SEO ๋ฉํ ํ๊ทธ ์์ฑ๊ธฐ
SEO ๋ฉํ ํ๊ทธ ์์ฑ๊ธฐ
SEOยทOpen GraphยทTwitter Card ๋ฉํ ํ๊ทธ๋ฅผ ์๋์ผ๋ก ์์ฑํ๊ณ ๊ตฌ๊ธยทํ์ด์ค๋ถยทํธ์ํฐ ๋ฏธ๋ฆฌ๋ณด๊ธฐ๋ก ํ์ธํ์ธ์.
ํ์จ ์ํฅ ์๋ฎฌ๋ ์ดํฐ
๐ Tab 1 โ FX Overview
KRW/USD ํ์จ์ ์ฌ๋ผ์ด๋๋ก ์กฐ์ ํ๋ฉด ์ค์๊ฐ ํ์จ ์ฐจํธ์ ํ๋จ ์ ๋ฌ ๋ฉ์ปค๋์ฆ ํ (Transmission Wheel)์ด ์
๋ฐ์ดํธ๋ฉ๋๋ค. ๊ธฐ์ค์ (โฉ1,200) ๋๋น ํ์ฌ ํ์จ์ ๋ณํ์จ์ ๊ณ์ฐํด ์์ถ ๊ฒฝ์๋ ฅยท์์
๋น์ฉยท๋ฌผ๊ฐยท๊ธฐ์
์ด์ตยท๊ฐ๊ณยท์ธํ๋ณด์ ์ก์ ๋ฏธ์น๋ ํ๊ธ ํจ๊ณผ๋ฅผ ๋ฐฉ์ฌํ ์คํฌํฌ๋ก ์๊ฐํํฉ๋๋ค. ๐ช Strong โฉ1,200 / โ๏ธ Neutral โฉ1,350 / ๐ Weak โฉ1,500 / ๐ฅ Crisis โฉ1,700 ํ๋ฆฌ์
๋ฒํผ. ์ฐ์๋จ ๐/๐ ๋ฒํผ์ผ๋ก 100์์ฉ ์ฆ์ ์กฐ์ .
๐ข Tab 2 โ Exports
๋ฐ๋์ฒดยท์๋์ฐจยท์กฐ์ ยท์์ ํํยท์ฒ ๊ฐยท๊ฐ์ ยท๊ธฐ๊ณยท๋ฐ์ด์ค 8๊ฐ ์์ถ ์ฐ์
์ ์ ์์ต ํจ๊ณผ๋ฅผ ์ค์๊ฐ ์ํ ๋ง๋ ๊ทธ๋ํ๋ก ๋น๊ตํฉ๋๋ค. ์ํ ์ฝ์ธ ์ ํญ๊ตฌ์์ ์ปจํ
์ด๋์ ๋ค์ด ๋น ๋ฅด๊ฒ ํญ์งํ๋ฉฐ ์์ถ ํํฉ์ ์๊ฐํํฉ๋๋ค. ์์ถ ๋งค์ถ ๋น์คยท์์
ํฌ์
๋น์คยท์ธ๊ตญ ์์ ํ์ฑ์น ์กฐ์ ๋ก ์
์ข
๋ณ ์ํ/ํผํด ์ฐจ์ด๋ฅผ ํ์ธํ ์ ์์ต๋๋ค.
๐ Tab 3 โ Prices & Inflation
ํ๋ฐ์ ยท์ ๊ธฐยท์์
์ํยท๊ฐ์ ยท์๋ฅยทํญ๊ณต๊ถยท์์ฝํยท๊ฐ๊ตฌ 8๊ฐ ํ๋ชฉ์ ์์
๊ฐ๊ฒฉ ์์น๋ฅ ์ ์นด๋ ํ์์ผ๋ก ๋ณด์ฌ์ค๋๋ค. ์ข์ธก CPI ๊ฒ์ด์ง ๋ค์ด์ผ์ด ์ ์ฒด ๋ฌผ๊ฐ ์ํฅ(pp)์ ์ง๊ด์ ์ผ๋ก ํ์ํฉ๋๋ค. ๊ฐ๊ฒฉ ์ ๊ฐ ์๋, ์๋์งยท์ํ ์์
๋น์ค ์กฐ์ ๊ฐ๋ฅ. ๊ฐ๊ฒฉ ์์น ์ โฒ ํํฐํด์ด ๊ฐ ์นด๋์์ ๋ ์ค๋ฆ
๋๋ค.
๐ญ Tab 4 โ Corporations
์์ถ ๋งค์ถ ๋น์ค(X์ถ) ร ์์
ํฌ์
๋น์ค(Y์ถ)์ผ๋ก ๊ตฌ์ฑ๋ ๋งคํธ๋ฆญ์ค ํ๋กฏ์ ์ผ์ฑ์ ์ยทํ๋์ฐจยทํฌ์ค์ฝยท๋ํํญ๊ณตยทLGํํยท๋กฏ๋ฐ๋งํธยทSKํ์ด๋์คยท์นด์นด์ค 8๊ฐ ๊ธฐ์
์ด ๋ฒ๋ธ๋ก ๋ฐฐ์น๋ฉ๋๋ค. ์ํ ์ฝ์ธ ์ ์์ถ ๊ธฐ์
์ ์ฐ์๋จ Winners ๊ตฌ์ญ์์ ๋
น์์ผ๋ก ์ปค์ง๊ณ , ์์
์์กดยท๋ฌ๋ฌ ๋ถ์ฑ ๊ธฐ์
์ Losers ๊ตฌ์ญ์์ ๋นจ๊ฐ๊ฒ ํ์๋ฉ๋๋ค.
๐จโ๐ฉโ๐ง Tab 5 โ Households
์ ์๋ยท์ค์ฐ์ธตยท์ค์์ยท๊ณ ์๋ 4๊ฐ ์๋ ๊ณ์ธต์ ์ค์ง ๊ตฌ๋งค๋ ฅ ๋ณํ๋ฅผ ํจ๋๋ก ๋น๊ตํฉ๋๋ค. ํ๋จ์๋ ๋ด ๊ฐ๊ณ ํ๋กํ์ผ์ ์ง์ ์ค์ ํด(์ฐ ์๋ยท์์
์๋น ๋น์จยท๋ฌ๋ฌ ๋ถ์ฑยทํด์ธ ์๋
์ ํ ์ฌ๋ถ) ์ํ ํ์จ ๋ณ๋ ์ ์ฐ๊ฐ ์ถ๊ฐ ๋น์ฉ์ด ์ ํํ ๋ช ๋ง์์ธ์ง ๊ณ์ฐํด ์ค๋๋ค. ์๋นยท์๋์งยท๊ฐ์ ยท์๋ฅยท์๋ฃยท๊ต์กยท์ฌํยท์ฃผ๊ฑฐ 8๊ฐ ์นดํ
๊ณ ๋ฆฌ๋ณ ์ถ๊ฐ ์ง์ถ ์ํฐํด ์ฐจํธ ํฌํจ.
Image Format Converter
Convert images between JPG, PNG, WEBP, BMP, and GIF instantly in your browser. No files are uploaded to any server.
HTML โ Markdown Converter
Convert between HTML and Markdown instantly. Live preview, syntax highlighting, and clean output โ all in your browser.
Code Minifier
Compress JavaScript, CSS, HTML, and JSON instantly in your browser. No uploads, no server โ 100% local processing.
๊ธ์ ์ ์นด์ดํฐ
์ค์๊ฐ ์นด์ดํธ (4๊ฐ์ง KPI)
๊ธ์ ์ โ ๊ณต๋ฐฑ ํฌํจ / ๊ณต๋ฐฑ ์ ์ธ ๋์ ํ์
๋จ์ด ์ โ ์ ์ฒด ๋จ์ด + ๊ณ ์ ๋จ์ด ์
๋ฌธ์ฅ ์ โ ์ ์ฒด ๋ฌธ์ฅ + ๋จ๋ฝ ์
์ฝ๊ธฐ ์๊ฐ โ ๋ถ๋น 200๋จ์ด ๊ธฐ์ค ์๋ ๊ณ์ฐ
์์ธ ํต๊ณ
ํ๊ท ๋จ์ด ๊ธธ์ด ยท ํ๊ท ๋ฌธ์ฅ ๊ธธ์ด ยท ์ต์ฅ ๋จ์ด ๊ธธ์ด
์ฝ๊ธฐ ์๋ 4๋จ๊ณ โ ํ๊ท (200wpm) ยท ๋๋ฆฐ(120) ยท ๋น ๋ฅธ(350) ยท ๋งํ๊ธฐ(130)
๋ฐ์ดํธ ์ (UTF-8 ๊ธฐ์ค)
SNS ๊ธ์ ์ ํ๋
8๊ฐ ํ๋ซํผ์ ํ๋๋ฅผ ๊ฒ์ด์ง ๋ฐ๋ก ์ค์๊ฐ ํ์
ํค์๋ ๋ถ์
๋ถ์ฉ์ด(์กฐ์ฌยท๊ด์ฌ ๋ฑ) ์ ์ธ ํ ์์ 12๊ฐ ํค์๋ ์ถ์ถ
๋น๋ ์ ยท ์ถํ ๋น์จ(%) ยท ๋ง๋ ๊ทธ๋ํ ์๊ฐํ
Currency Converter
Basic Conversion
Enter amount โ select base currency โ select target currency โ result displayed instantly
โ button swaps From / To currencies in one click
Inverse rate shown automatically (e.g. 1 KRW = 0.00075 USD)
Exchange Rate Data
Connects to live rate API automatically; falls back to reference rates if unavailable
50 major currencies supported
Auto-refreshes every 5 minutes
Popular Currency Quick Cards
12 currencies displayed as cards โ USD, EUR, GBP, JPY, KRW, CNY, and more
Click any card to instantly switch the target currency
Daily change shown with color indicators (green โ / red โ)
QR Code & Barcode Generator
QR Code & Barcode Generator
A browser-based tool that instantly creates QR codes and barcodes โ no app, no sign-up, no upload required.
QR Code
What it's for: Share a link, contact, WiFi password, or message as a scannable code. Anyone with a smartphone camera can scan it instantly.
Barcode
What it's for: Generate standard barcodes used on products, packages, and inventory labels.
OTP / 2FA Code Generator
OTP / 2FA Code Generator
A browser-based tool that generates 6-digit one-time passwords for two-factor authentication (2FA) โ the same codes you'd normally get from Google Authenticator or Authy.
What it does
When you enable 2FA on a website (GitHub, Google, AWS, etc.), you receive a secret key. Paste that key into this tool and it will generate a fresh 6-digit code every 30 seconds โ exactly what the website asks for when you log in.
Privacy
Everything runs entirely in your browser โ your secret keys are never sent anywhere. No account, no internet connection, no server involved.
๐ฆ Dinosaur Era Visualizer
๐ Tab 1 โ Prehistoric World
A living, animated prehistoric scene that changes completely with each geological period. Selecting Triassic, Jurassic, Cretaceous, or K-Pg Event transforms the sky colour, vegetation, volcano activity, and dinosaur species on screen. Theropods (bipedal), sauropods (long-necked), and pterosaurs move and bob across the landscape with walking animation. A time-of-day slider cycles through dawn, daylight, dusk, and night โ stars appear at night and the sun arcs across the sky by day. Weather modes (Clear, Cloudy, Rain, Storm) add rain streaks and cloud cover. Volcanic ash particles drift from the background volcano in the Triassic and Jurassic scenes. Global temperature, oxygen level, and COโ concentration for each era are shown live in the side panel. Hit โ๏ธ Impact! to jump straight to the extinction event.
๐ Tab 2 โ Timeline
An interactive geological timeline spanning the full Mesozoic โ 252 Ma to 66 Ma. Drag the time cursor to travel through the Triassic, Jurassic, and Cretaceous, and watch the side panel update with the period name, estimated global temperature, and known species count. Seventeen major events are plotted as vertical markers: mass extinctions sit at full height, species events stagger between short and medium tiers so labels never overlap. Each label sits on a dark pill background for legibility. A temperature curve overlays the timeline axis. Period bands (Triassic / Jurassic / Cretaceous) are colour-coded across the full canvas.
๐ฆ Tab 3 โ Species Explorer
Nine key species are displayed in a 3ร3 animated grid โ T. rex, Brachiosaurus, Triceratops, Stegosaurus, Velociraptor, Spinosaurus, Ankylosaurus, Iguanodon, and Archaeopteryx. Each cell shows the dinosaur's walking or swaying animation, its period badge, body length, and weight. Clicking any cell loads its full profile in the side panel: scientific name, geological age, diet, bite force or other distinguishing stats, and a paragraph on its biology and recent fossil discoveries. A clade filter (Theropods, Sauropods, Ceratopsians, Ankylosaurs, Ornithopods) narrows the grid to the selected group.
๐ฅ Tab 4 โ K-Pg Extinction
A six-phase simulation of the Chicxulub asteroid impact, 66 million years ago. Before โ a peaceful Cretaceous scene with living dinosaurs. Entry โ the fireball streaks across the sky at the set velocity. Impact โ expanding shockwave rings, ejecta debris fountaining outward, blinding flash. Firestorm โ global fires blanketing the surface, smoke columns rising. Winter โ ash snowfall, temperature plunge, bare dead trees, total darkness. Recovery โ vegetation slowly returns, early mammals appear, recovery percentage climbs with the years-after-impact slider. Asteroid diameter (5โ20 km) and velocity (10โ40 km/s) are adjustable โ energy output, global temperature, species extinction percentage, and recovery time all recalculate in real time.
๐งฌ Tab 5 โ Evolution Tree
A radial phylogenetic tree of 19 dinosaur clades, from the root Dinosauria node through the Saurischia / Ornithischia split, down to families like Tyrannosauridae, Dromaeosauridae, Titanosauria, and Avialae (birds). Each node glows in its clade colour and pulses gently. Hover any node to see its name and first-appearance date in millions of years. Bรฉzier curves connect parent and child clades. A red dashed line marks the K-Pg boundary at 66 Ma โ only the Avialae branch crosses it, illustrating that birds are the sole surviving dinosaur lineage. A geological time scale runs along the bottom with Triassic, Jurassic, and Cretaceous colour bands.
๐ข Submarine Principles
Submarine Principles Visualizer 5
โ Tab 1 โ Buoyancy
Archimedes' principle visualised as a live physics simulation. Buoyant force (F = ฯgV) and gravitational weight are shown as opposing arrows, and the submarine actually rises or sinks in real time depending on how much ballast water is loaded. Adjustable parameters: submarine mass, seawater density, hull volume, and ballast fill percentage. A depth ruler on the right tracks the current position.
๐ Tab 2 โ Ballast Tanks
A cutaway cross-section view of the submarine's interior. The two main ballast tanks (MBT โ forward and aft) and two trim tanks are rendered with live water fill levels and animated surface ripples inside each tank. High-pressure air bottle charge is visualised as a pressure bar. Four quick-set presets: Surface, Neutral, Dive, and Emergency Blow. Pitch angle is calculated in real time from the trim tank imbalance.
๐ง Tab 3 โ Dive & Ascent
Set a target depth with the slider and the submarine dives or ascends to it using real physics โ driven by hydroplane angle and ballast fill. Bow and stern dive plane angles are drawn directly on the canvas. Live readouts show hull stress level, a 400 m test-depth warning line, and the current dive/ascent rate in metres per minute.
๐งญ Tab 4 โ Navigation
The submarine is steered in real time on a top-down chart view. Adjusting the rudder slider changes heading and leaves a visible wake trail; ocean current continuously deflects the track. A compass rose in the top-right corner shows the live heading. The INS panel displays heading, speed, distance travelled, and current depth.
๐ก Tab 5 โ Sonar & Systems
Three sonar modes โ Active, Passive, and Towed Array โ are visualised on a radar-style scope. A rotating sweep line detects contacts within range and marks them with icons: surface ships, submarines, whales, and fish schools. A passive sonar waterfall spectrogram runs down the right side. Background noise, own-ship noise, and effective detection range are all calculated live. Life support system status โ oxygen, fresh water, reactor output, and battery charge โ is displayed in the side panel.
๐ฎ Future City Simulator
๐ Tab 1 โ Cityscape
Drag the year slider from 2025 to 2100 and watch the city evolve in real time. Vertical gardens, solar panels, hyperloop tubes, drone corridors, and autonomous vehicles all coexist in a day/night cycle simulation. Four city styles: ๐ฟ Arcology (nature-integrated), โก High-Tech (advanced tech), โ๏ธ Solarpunk (solar-powered), ๐ Underwater (seabed city). Adjustable tech level, green coverage, population, and time of day.
โก Tab 2 โ Energy Grid
Manage a smart grid in real time by balancing four energy sources: solar, wind, fusion, and battery storage. Energy packets flow from generators to district consumers, visualised as a live node network. Four event modes: Normal / Peak Demand / Solar Storm / Grid Failure. Total generation, surplus or deficit, renewable share, and carbon intensity are all calculated live.
๐ Tab 3 โ Mobility
Autonomous pods, drone taxis, and a hyperloop capsule operate simultaneously across a grid-based future city. Raising the AI optimisation level improves traffic flow and renders route prediction lines. A congestion slider lets you simulate gridlock scenarios. Live readouts show average trip time, active pod and drone counts, and transport carbon emissions (electric = 0 g/km).
๐ฟ Tab 4 โ Eco Systems
Adjust four ecological infrastructure types โ vertical forests, algae bioreactors, urban farms, and wildlife corridors โ and watch carbon capture, food self-sufficiency, biodiversity index, and air quality update live. Includes pollen, spore, and raindrop particle effects, bird flocking animation, and a rainfall-responsive rain overlay.
๐ค Tab 5 โ AI & Data Brain
The city's central AI neural network is visualised as a radial diagram. Eight domain AI agents โ mobility, energy, security, health, ecology, climate, economy, and education โ exchange live data packets with the central City Brain node. Four event modes: Normal Ops / Crisis Mode / Self-Upgrade / Cyber Attack. Adjustable AI capability level, sensor density, data throughput, quantum computing share, and privacy level.
๐งฌ Evolution Simulator
๐ฆ Tab 1 โ Natural Selection
Organisms carry genes for speed, size, and camouflage as they move, forage for food, and evade predators. Each generation, survivors reproduce and mutations accumulate, shifting the population's average traits in real time. Four habitats to choose from โ savanna, forest, arctic, and ocean โ with adjustable predator count, mutation rate, selection pressure, and food abundance. Right-click any organism to remove it, simulating targeted predation. Hit โ Mass Extinction to trigger a population collapse event. A live average-fitness chart updates with every generation.
๐งฌ Tab 2 โ DNA & Mutation
Visualises DNA double-helix replication at the base-pair level (A, T, G, C). A replication fork advances along the strand, and you can choose which type of mutation to observe: point mutation (single base substitution), insertion, deletion, or crossover. Mutated positions are highlighted in pink. GC content and sequence divergence from the original strand are calculated live.
๐ฟ Tab 3 โ Ecosystem
A full three-trophic-level food chain โ plants โ herbivores โ carnivores โ simulated as a living ecosystem. All three species evolve simultaneously, and LotkaโVolterra population oscillation cycles emerge naturally without any scripting. A real-time population graph at the bottom of the side panel tracks the cycles (green = plants, yellow = herbivores, red = carnivores). Plant regrowth rate, starting herbivore and carnivore counts, and mutation rate are all adjustable.
๐ฌ Tab 4 โ Speciation
A single population is split into two groups โ A and B โ by a geographic barrier (mountain range, ocean channel, or desert). Each group evolves independently under different selection pressures, and their traits (visualised as colour) diverge over generations. Increasing barrier permeability allows gene flow between the two groups, slowing divergence. The genetic divergence bar at the top fills toward 100% as speciation nears completion.
๐ Tab 5 โ Phylogeny
A radial phylogenetic tree grows automatically every time a speciation event occurs from the common ancestor. Node colour represents genetic distance from the root โ green for ancestral lineages, shifting through blue and purple to red for highly diverged species. Extinct lineages are marked with a grey cross. Branching rate, extinction rate, and mutation per branch are all adjustable. Hit โก Adaptive Radiation to instantly trigger a burst of rapid speciation.
Earthquake Hazard Simulator
๐ Tab 1 โ Fault & Seismic Waves
A real-time fault cross-section simulation. Click anywhere on the canvas to set a new epicentre โ P-waves (yellow), S-waves (orange), and surface waves (red) immediately radiate outward as concentric rings at their respective speeds. The canvas shows the hypocenter, epicentre, fault line, and a geological cross-section (sediment, granite, lower crust). Ground shaking and soil debris particles spawn as intensity increases. Controls include fault type (strike-slip, reverse, normal), focal depth, and rock hardness. Hit โก Trigger M8.0 to fire a large earthquake instantly.
๐ Tab 2 โ Building Damage
Twelve different building types respond to shaking in real time โ unreinforced masonry, pre- and post-modern reinforced concrete, timber frame, and modern seismically designed structures progress from vibration to cracking to collapse to rubble. Adjustable parameters: magnitude, soil type (bedrock / sand / soft clay / liquefiable), building code era (1950s to modern), distance from the fault, and shake intensity. A live seismograph waveform runs along the bottom. Collapse rate, heavy damage rate, estimated casualties, and undamaged percentage are all calculated live.
๐พ Tab 3 โ Seismic Map
A global seismic hazard map with 26 high-risk zones rendered as pulsing hotspots. Tectonic plate boundaries and 14 historical M7+ earthquake records are overlaid โ including Tลhoku, Chile, Sumatra, Nepal, and Haiti. A four-tier hazard legend (Extreme / High / Moderate / Low) is shown at the bottom left.
๐ Tab 4 โ Tsunami
A cross-section simulation of the full tsunami lifecycle: submarine earthquake โ wave generation โ shoaling โ coastal inundation. The wave travels at ~800 km/h in deep water, then slows and dramatically steepens as it approaches shore โ the shoaling effect. Coastal buildings flood and collapse, and the inundation zone advances inland. Adjustable parameters: magnitude, seafloor displacement, ocean depth, coastal slope, and wave speed. Real-time readouts show deep-water speed, runup height, estimated arrival time, and inundation distance.
๐ Tab 5 โ Risk Analysis
Earthquake risk is calculated as Hazard ร Exposure ร Vulnerability and displayed on a semicircular gauge dial for four cities: Tokyo, San Francisco, Istanbul, and Kathmandu. Factor bars show each component scored out of 10. A Custom mode lets you define any city profile and simulate its overall risk score and rating (Low / Moderate / High / Critical).
Glacier Crisis - Climate Visualizer
๐ง Tab 1 โ Ice Loss
Adjust the year slider (1850โ2100) and warming scenario (+1โ4ยฐC) to watch glaciers melt in real time. As the year advances, the glacier shrinks, crevasses open up, icebergs calve from the front, and meltwater streams run down the surface โ all physically simulated. A timeline bar at the bottom shows the current year position. Live readouts display remaining ice percentage, annual loss rate (Gt/yr), and sea level contribution.
๐ Tab 2 โ Sea Level Rise
Adjust sea level rise (0โ3 m) and storm surge sliders to flood the skylines of five cities โ New York, Tokyo, Miami, Jakarta, and Dhaka. Building windows submerge as the water rises and a flood line marks the current level. Population at risk (millions), inundated land area (kmยฒ), and economic loss ($T) are all calculated live.
๐ก Tab 3 โ Temperature
Historical temperature anomaly data from 1850 to 2024 is displayed as a colour-coded bar chart โ blue for cool years, red for warm ones. Four future pathways (1.5 / 2.0 / 3.0 / 4.5ยฐC) are overlaid as projection lines extending to 2100. Background shading marks the 1.5ยฐC Paris target, the dangerous zone, and the catastrophic zone.
๐ Tab 4 โ Global Impact
The cascading consequences of glacier melt are visualised as an interactive network graph. Nine nodes โ glaciers, sea level, freshwater, ice-albedo feedback, permafrost, ecosystems, migration, food security, and economy โ are connected by animated flowing edges. Clicking a category button (๐ง Freshwater / ๐พ Food / ๐ป Ecosystems / ๐ฅ Human) highlights the relevant impact chain.
โณ Tab 5 โ Future Scenarios
Remaining glacier ice from 2024 to 2100 is plotted simultaneously across four warming scenarios (1.5 / 2.0 / 3.0 / 4.5ยฐC). Dragging the year slider moves a vertical probe line and marks each scenario's remaining ice percentage at that point in time. Projected losses by 2100: 49% / 68% / 83% / 94% respectively.
RAG (Retrieval-Augmented Generation) Pipeline ++
RAG (Retrieval-Augmented Generation) is a technique that improves AI answers by first searching relevant documents, then feeding that context to a language model to generate accurate, up-to-date responses.
Think of it like an open-book exam โ instead of relying solely on memorized knowledge, the AI can look up relevant information before answering.
3D Dice Roller โ WebGL
Real WebGL polyhedra rendered with Three.js: a true tetrahedron (d4), cube (d6), octahedron (d8), dodecahedron (d12), and icosahedron (d20). The d10 is modeled as a pentagonal bipyramid โ a close, honest stand-in for the kite-faced trapezohedron real d10 dice use, without claiming geometric perfection I can't verify in this build.
๋๋ผ๋ณ ์ธ๊ตฌ ยท GDP ํํธ๋งต
World Map Explorer ์์ฝ
๋ชฉ์ : ๋๋ผ๋ณ ์ธ๊ตฌ์ GDP๋ฅผ ์ธ๊ณ์ง๋ ํํธ๋งต์ผ๋ก ์๊ฐํํ๋ ํ๊ธ ์น ๋๊ตฌ
๊ธฐ๋ฅ
์งํ ํ ๊ธ: ์ธ๊ตฌ / GDP ๋ฒํผ์ผ๋ก ์ง๋ ์์, ๋ฒ๋ก, ๋ญํน์ด ์ฆ์ ์ ํ
์ธ๊ณ์ง๋: d3-geo๋ก ๊ทธ๋ฆฐ ์ง๋์ 60๊ฐ๊ตญ์ ๋ก๊ทธ ์ค์ผ์ผ ์์์ผ๋ก ํ์ (์ ์งํ ์๋ก ๊ฐ์ด ํผ), ํด๋ฆญยทํธ๋ฒ๋ก ์์ธ ํ์ธ
๊ตญ๊ฐ ๊ฒ์: ๋๋กญ๋ค์ด์ผ๋ก ๊ตญ๊ฐ๋ฅผ ๋ฐ๋ก ์ ํํด ์ง๋์์ ํ์ด๋ผ์ดํธ
๊ตญ๊ฐ ์์ธ์ ๋ณด: ์ธ๊ตฌ, GDP, 1์ธ๋น GDP(์๋ ๊ณ์ฐ)
์์ 20๊ฐ๊ตญ ๋ญํน: ์ ํํ ์งํ ๊ธฐ์ค ๋ง๋๊ทธ๋ํ (์คํฌ๋กค ๊ฐ๋ฅ)
๋ฐ์ดํฐ: ์ค์๊ฐ API๊ฐ ์๋, ์ง์ ์
๋ ฅํ 60๊ฐ๊ตญ์ ๋๋ต์ ์ธ ์ถ์ ์น (์ ํํ ํต๊ณ๋ World Bank ๋ฑ ๊ณต์ ์๋ฃ ์ฐธ๊ณ ํ์)
The RAG Pipeline, Visualized
RAG (Retrieval-Augmented Generation)
RAG lets a language model answer questions using your own documents instead of relying only on what it memorized during training. It works in two phases:
Indexing (offline, done once per document)
Documents โ Chunking โ Embedding โ Vector Store
Query (online, done per question)
User Query โ Query Embedding โ Retrieval โ Augmentation โ Generation
When a question comes in, it's converted into a vector and compared against the stored document vectors to find the most similar chunks. Those chunks are inserted into a prompt alongside the question, and the model generates an answer grounded in that retrieved context โ rather than guessing from memory alone.
๋์ถ ์๋ฆฌ๊ธ ์ํ ๊ณ์ฐ๊ธฐ
1. ๋์ถ ์กฐ๊ฑด ์
๋ ฅ
๋์ถ์๊ธ (์ฝค๋ง ์๋ ํฌ๋งท ์
๋ ฅ)
์ฐ์ด์์จ (%)
๋์ถ๊ธฐ๊ฐ (๋
+ ๊ฐ์)
์ํ๋ฐฉ์ 3๊ฐ์ง ์ค ์ ํ: ์๋ฆฌ๊ธ๊ท ๋ฑ์ํ / ์๊ธ๊ท ๋ฑ์ํ / ์๊ธ๋ง๊ธฐ์ผ์์ํ
2. ์ํ ์์ฝ
์ด ์ํ์ก, ์ด ์ด์, ์ฒซ ํ์ฐจ ์ํ์ก, ๋ง์ง๋ง ํ์ฐจ ์ํ์ก์ ์นด๋๋ก ํ์
3. ๋ฐฉ์ ๋น๊ต (์ธ ๋ฐฉ์์ ํ ํ๋ฉด์์ ๋น๊ต)
๊ฐ์กฐ ๋ฐ์ค: ์๊ธ์ ์ธ ๋ฐฉ์ ๋ชจ๋ ๋์ผํ์ง๋ง ์ด ์ด์๋ ๋ค๋ฅด๋ค๋ ๊ฒ์ ์ซ์(์ต๋ ์ฐจ์ก)๋ก ์๋ด
์ด ์ด์ ๋น๊ต ๋ง๋๊ทธ๋ํ
๋์ถ์์ก ๋น์จ ์ถ์ด ์ ๊ทธ๋ํ (์์ก์ด ์ผ๋ง๋ ๋นจ๋ฆฌ ์ค์ด๋๋์ง)
๋์ ์๊ธ ์ํ ๋น์จ ์ถ์ด ์ ๊ทธ๋ํ (๊ฒฝ๋ก๋ ๋ฌ๋ผ๋ ๊ฒฐ๊ตญ 100%์ ๋๋ฌํจ์ ํ์ธ)
4. ์๋ณ ์ํ ๊ตฌ์ฑ
์ ํํ ๋ฐฉ์์์ ๋งค๋ฌ ์๊ธยท์ด์ ๋น์จ์ด ์ด๋ป๊ฒ ๋ณํ๋์ง ์์ญ ์ฐจํธ๋ก ์๊ฐํ
5. ์๋ณ ์ํ ์ค์ผ์ค ํ
์ ์ฒด ํ์ฐจ(์: 20๋
์ด๋ฉด 240ํ)์ ํ์ฐจยท์ํ์๊ธยท์ํ์ด์ยท์์ํ์กยท๋์ถ์์ก์ ์คํฌ๋กค ๊ฐ๋ฅํ ํ๋ก ์ ๊ณต